Football Manager 2026
Rules & value system
Every event pays out in dollars. A player's value grows by the sum of what they earn each week — this is the exact same table the game scores from.
Defense/ST
- +$10,000
Sack
- +$15,000
Fumble recovery / forced fumble
- +$30,000
Safety
- +$25,000
Interception
- +$60,000
Defensive or return touchdown
Kicker
- +$10,000
Extra point
- +$30,000
Field goal 0-39 yards ($20k + $10k bonus)
- +$60,000
Field goal 40-49 yards ($20k + $40k bonus)
- +$100,000
Field goal 50+ yards ($20k + $80k bonus)
- $0
Missed field goal
- $0
Missed extra point
Multipliers
- +$2
Captain multiplier
Captain earnings are multiplied by this each week
- +$1
Vice-captain multiplier
Vice-captain multiplier; steps up to the captain multiplier if the captain does not play
Offense
- +$200
Passing yard
- +$1,000
Rushing yard
- +$1,000
Receiving yard
- +$60,000
Passing touchdown
- +$60,000
Rushing touchdown
- +$60,000
Receiving touchdown
- +$20,000
Two-point conversion
- +$25,000
300+ passing yards bonus
- +$25,000
100+ rushing yards bonus
- +$25,000
100+ receiving yards bonus
- -$25,000
Interception thrown
- -$15,000
Fumble lost
Points allowed
- +$250,000
0 points allowed
- +$150,000
2-6 points allowed
- +$100,000
7-13 points allowed
- +$50,000
14-19 points allowed
- +$25,000
20-27 points allowed
- $0
28-34 points allowed
- -$35,000
35+ points allowed
Value
- +$1
Dollar earned per scoring unit
Scoring values are already in dollars
Roster shape
2 RB / 4 WR
Spread the field — four receivers on the field.
3 RB / 3 WR
Ground and pound — a third running back.
Start with $100.0M. Your captain doubles their weekly earnings and the vice-captain earns a 1.25× bonus. No more than two players from the same team.
Each roster gets 35 transfers for the whole season. Swaps inside an open week can be reworked as often as you like — the count is finalised the moment the week kicks off. Your opening squad does not use any transfers.