Football Manager 2026

Rules & value system

Every event pays out in dollars. A player's value grows by the sum of what they earn each week — this is the exact same table the game scores from.

Defense/ST

  • Sack

    +$10,000
  • Fumble recovery / forced fumble

    +$15,000
  • Safety

    +$30,000
  • Interception

    +$25,000
  • Defensive or return touchdown

    +$60,000

Kicker

  • Extra point

    +$10,000
  • Field goal 0-39 yards ($20k + $10k bonus)

    +$30,000
  • Field goal 40-49 yards ($20k + $40k bonus)

    +$60,000
  • Field goal 50+ yards ($20k + $80k bonus)

    +$100,000
  • Missed field goal

    $0
  • Missed extra point

    $0

Multipliers

  • Captain multiplier

    Captain earnings are multiplied by this each week

    +$2
  • Vice-captain multiplier

    Vice-captain multiplier; steps up to the captain multiplier if the captain does not play

    +$1

Offense

  • Passing yard

    +$200
  • Rushing yard

    +$1,000
  • Receiving yard

    +$1,000
  • Passing touchdown

    +$60,000
  • Rushing touchdown

    +$60,000
  • Receiving touchdown

    +$60,000
  • Two-point conversion

    +$20,000
  • 300+ passing yards bonus

    +$25,000
  • 100+ rushing yards bonus

    +$25,000
  • 100+ receiving yards bonus

    +$25,000
  • Interception thrown

    -$25,000
  • Fumble lost

    -$15,000

Points allowed

  • 0 points allowed

    +$250,000
  • 2-6 points allowed

    +$150,000
  • 7-13 points allowed

    +$100,000
  • 14-19 points allowed

    +$50,000
  • 20-27 points allowed

    +$25,000
  • 28-34 points allowed

    $0
  • 35+ points allowed

    -$35,000

Value

  • Dollar earned per scoring unit

    Scoring values are already in dollars

    +$1

Roster shape

2 RB / 4 WR

Spread the field — four receivers on the field.

QBQBRBRBWRWRWRWRTEKDST

3 RB / 3 WR

Ground and pound — a third running back.

QBQBRBRBRBWRWRWRTEKDST

Start with $100.0M. Your captain doubles their weekly earnings and the vice-captain earns a 1.25× bonus. No more than two players from the same team.

Each roster gets 35 transfers for the whole season. Swaps inside an open week can be reworked as often as you like — the count is finalised the moment the week kicks off. Your opening squad does not use any transfers.